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01373nam a2200241 a 4500 |
001 |
984918 |
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20171111231449.0 |
008 |
060502s2007 maua 001 0 eng |
020 |
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|a 1584504870(pbk.withcdrom:alk.paper)
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040 |
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|a DLC
|b eng
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050 |
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0 |
|a QA76.76.C672
|b R532 2007
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082 |
0 |
0 |
|2 22
|a 794.8/1526
|
100 |
1 |
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|a Rhodes, Glen.
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245 |
1 |
0 |
|a Macromedia Flash professional 8 game development /
|c Glen Rhodes.
|
250 |
|
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|a 1st ed.
|
260 |
|
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|a Boston, Mass :
|b Charles River Media,
|c c2007.
|
300 |
|
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|a xii, 515 p. :
|b ill. ;
|c 24 cm. +
|e 1 CD-ROM (4 3/4 in.).
|
490 |
1 |
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|a Charles River Media game development series
|
500 |
|
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|a Includes index.
|
505 |
0 |
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|a The Flash 8 renaissance -- The elements of game design -- Whack a capsule -- Block breaker -- Moon fighter -- Sound for games -- Sound hunter -- Saving data -- Optimization for games -- The optimized game: AA bomb -- Bitmaps, the bitmap data object, and bitmap art -- Jungle adventure -- Physics for games -- Mars racer -- Creating standalone games -- Portable games -- Entering the third dimension -- The 3D game: Asteroid run -- ActionScript for games primer -- The future of games.
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650 |
|
0 |
|a Computer games
|x Programming.
|
856 |
4 |
1 |
|a Computer animation.
|u http://www.loc.gov/catdir/toc/ecip0613/2006014500.html
|
952 |
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|a GRHeTEI
|b 59ccc83f6c5ad134460890fd
|c 998a
|d 945l
|e QA76.76 .C672 R532 2007
|t 2
|x m
|z Books
|