Pro Java 6 3D game development : Java 3D, JOGL, JInput, and JOAL APIs /
Main Author: | |
---|---|
Format: | Book |
Language: | English |
Published: |
Berkeley, CA : New York, NY :
Apress ; Distributed to the book trade worldwide by Springer-Verlag,
c2007.
|
Subjects: |
Table of Contents:
- Introducing Java 3D
- Get a life (in 3D)
- Get a life (the Java 6 way)
- The colliding grabbers
- When worlds collide
- A multitextured landscape
- Walking around the models
- More backgrounds and overlays
- Webcam snaps
- Navigating a 3D scene by waving your arm
- Building a gamepad controller with Jinput
- Gamepad grabbers
- 3D sound with JOAL
- The P5 glove
- Two JOGL programming frameworks
- Touring the world
- Loading models.