Pro Java 6 3D game development : Java 3D, JOGL, JInput, and JOAL APIs /

Main Author: Davison, Andrew.
Format: Book
Language:English
Published: Berkeley, CA : New York, NY : Apress ; Distributed to the book trade worldwide by Springer-Verlag, c2007.
Subjects:
Table of Contents:
  • Introducing Java 3D
  • Get a life (in 3D)
  • Get a life (the Java 6 way)
  • The colliding grabbers
  • When worlds collide
  • A multitextured landscape
  • Walking around the models
  • More backgrounds and overlays
  • Webcam snaps
  • Navigating a 3D scene by waving your arm
  • Building a gamepad controller with Jinput
  • Gamepad grabbers
  • 3D sound with JOAL
  • The P5 glove
  • Two JOGL programming frameworks
  • Touring the world
  • Loading models.