Pro Java 6 3D game development : Java 3D, JOGL, JInput, and JOAL APIs /

Main Author: Davison, Andrew.
Format: Book
Language:English
Published: Berkeley, CA : New York, NY : Apress ; Distributed to the book trade worldwide by Springer-Verlag, c2007.
Subjects:
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005 20171111231448.0
008 080125s2007 cau r 001 0 eng d
020 |a 9781590598177 
040 |a OCO 
050 1 4 |a QA76.76.C672  |b D385 2007 
100 1 |a Davison, Andrew. 
245 1 0 |a Pro Java 6 3D game development :  |b Java 3D, JOGL, JInput, and JOAL APIs /  |c Andrew Davison. 
260 |a Berkeley, CA :  |b Apress ;  |c c2007.  |a New York, NY :  |b Distributed to the book trade worldwide by Springer-Verlag, 
300 |a xxviii, 498 p. :  |b ill. ;  |c 25 cm. 
500 |a Includes index. 
505 0 |a Introducing Java 3D -- Get a life (in 3D) -- Get a life (the Java 6 way) -- The colliding grabbers -- When worlds collide -- A multitextured landscape -- Walking around the models -- More backgrounds and overlays -- Webcam snaps -- Navigating a 3D scene by waving your arm -- Building a gamepad controller with Jinput -- Gamepad grabbers -- 3D sound with JOAL -- The P5 glove -- Two JOGL programming frameworks -- Touring the world -- Loading models. 
650 0 |a Java (Computer program language) 
650 0 |a Computer games  |x Design 
952 |a GRHeTEI  |b 59ccc8136c5ad1344608890b  |c 998a  |d 945l  |e QA76.76 .C672 D385 2007  |t 2  |x m  |z Books