Game sound : an introduction to the history, theory, and practice of video game music and sound design /

Main Author: Collins, Karen, 1973-
Format: Book
Language:English
Published: Cambridge, Mass. : MIT Press, c2008.
Subjects:
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100 1 |a Collins, Karen,  |d 1973- 
245 1 0 |a Game sound :  |b an introduction to the history, theory, and practice of video game music and sound design /  |c Karen Collins. 
260 |a Cambridge, Mass. :  |b MIT Press,  |c c2008. 
300 |a x, 200 p. :  |b ill. ;  |c 24 cm. 
504 |a Includes bibliographical references (p. [189]-196) and index. 
505 0 |a Introduction: Games are not films! but-- -- Push start button: the rise of video games -- Insert quarter to continue: 16-bit and the death of the arcade -- Press reset: video game music comes of age -- Game audio today: technology, process and aesthetic -- Synergy in game audio: film, popular music and intellectual property -- Gameplay, genre, and the functions of game audio -- Compositional approaches to dynamic game music. 
650 0 |a Video game music   |x History and criticism 
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