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080225s2008 maua b 001 0 eng d |
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|a 9780262033787
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082 |
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|2 22
|a 781.54
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100 |
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|a Collins, Karen,
|d 1973-
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245 |
1 |
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|a Game sound :
|b an introduction to the history, theory, and practice of video game music and sound design /
|c Karen Collins.
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260 |
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|a Cambridge, Mass. :
|b MIT Press,
|c c2008.
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300 |
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|a x, 200 p. :
|b ill. ;
|c 24 cm.
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504 |
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|a Includes bibliographical references (p. [189]-196) and index.
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505 |
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|a Introduction: Games are not films! but-- -- Push start button: the rise of video games -- Insert quarter to continue: 16-bit and the death of the arcade -- Press reset: video game music comes of age -- Game audio today: technology, process and aesthetic -- Synergy in game audio: film, popular music and intellectual property -- Gameplay, genre, and the functions of game audio -- Compositional approaches to dynamic game music.
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650 |
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0 |
|a Video game music
|x History and criticism
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952 |
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|a GR-ThIHU
|b 59cc1dc56c5ad13446f805a4
|c 998a
|d 945l
|e 781.54 COL
|t 1
|x m
|z Books
|