Computer games as a sociocultural phenomenon : games without frontiers, war without tears /

Other Authors: Jahn-Sudmann, Andreas,, Stockmann, Ralf,
Format: Book
Language:English
Published: Houndmills, Basingstoke, Hampshire : Palgrave Macmillan, 2008.
Subjects:
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020 |a 0230545440 (alk. paper) 
040 |a DLC 
050 |a GV1469.17.S63  |b C65 2008 
082 |2 22  |a 306.4/87 
245 |a Computer games as a sociocultural phenomenon :  |b games without frontiers, war without tears /  |c edited by Andreas Jahn-Sudmann and Ralf Stockmann. 
260 |a Houndmills, Basingstoke, Hampshire :  |b Palgrave Macmillan,  |c 2008. 
300 |a xix, 229 p. ;  |c 23 cm. 
504 |a Includes bibliographical references (p. 211-225) and index. 
505 |a The aesthetic vocabulary of video games / Joost van Dreunen -- Can games get real?: a closer look at documentary digital games / Ian Bogost and Cindy Poremba -- Emotional design of computer games and fiction films / Doris C. Rush -- "Applied game theory": innovation, diversity, experimentation in contemporary game design / Henry Jenkins and Kurt Squire -- There and back again: reuse, signifiers, and consistency in created game spaces / Peter Berger -- Another bricolage in the wall: Deleuze and teenage alienation / Jeffrey P. Cain -- Programming violence: language and the making of interactive media / Claudia Herbst -- Impotence and agency: computer games as a post-9/11 battlefield / Henry Lowood -- S(t)imulating war: from early films to military games / Daphnée Rentfrow -- Player in fabula: ethics of interaction as semiotic negotiation between authorship and readership / Massimo Maietti -- "Moral management": dealing with moral concerns to maintain enjoyment of violent video games / Christoph Klimmt, [et al.]... -- Beyond good and evil: the inhuman ethics of Redemption and Bloodlines / Will Slocombe -- Preconscious apocalypse: the failure of capitalism in computer games / Sven O. Cavalcanti -- Borders and bodies in City of heroes: (re)imaging American identity post-9/11 / Nowell Marshall -- Anti-PC games: exploring articulations of the politically incorrect in GTA San Adreas / Andreas Jahn-Sudmann and Ralf Stockmann -- Strip: shift: impose: recycle: overload: spill: breakout: abuse: artists' (mis-)appropriations of shooter games / Maia Engeli -- Presence-play: the hauntology of the computer game / Dean Lockwood and Tony Richards -- Negotiating online computer games in East Asia: manufacturing Asian MMORPGs and marketing Asianness / Dean Chan -- Teenage girls play house: the cyber drama of The Sims / Lynda Dyson. 
650 |a Computer games  |x Social aspects 
650 |a Video games  |x Social aspects. 
700 1 |a Jahn-Sudmann, Andreas, 
700 1 |a Stockmann, Ralf, 
952 |a GrThPMO  |b 59b015406c5ad17d7e5ad646  |c 952a  |d 9528  |e GV1469.17.S63C65 2008  |t 7  |x m  |z Books