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20171111230017.0 |
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071214s2008 enk b 001 0 eng |
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|a 0230545440 (alk. paper)
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040 |
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|a DLC
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050 |
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|a GV1469.17.S63
|b C65 2008
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|2 22
|a 306.4/87
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245 |
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|a Computer games as a sociocultural phenomenon :
|b games without frontiers, war without tears /
|c edited by Andreas Jahn-Sudmann and Ralf Stockmann.
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260 |
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|a Houndmills, Basingstoke, Hampshire :
|b Palgrave Macmillan,
|c 2008.
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300 |
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|a xix, 229 p. ;
|c 23 cm.
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504 |
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|a Includes bibliographical references (p. 211-225) and index.
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505 |
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|a The aesthetic vocabulary of video games / Joost van Dreunen -- Can games get real?: a closer look at documentary digital games / Ian Bogost and Cindy Poremba -- Emotional design of computer games and fiction films / Doris C. Rush -- "Applied game theory": innovation, diversity, experimentation in contemporary game design / Henry Jenkins and Kurt Squire -- There and back again: reuse, signifiers, and consistency in created game spaces / Peter Berger -- Another bricolage in the wall: Deleuze and teenage alienation / Jeffrey P. Cain -- Programming violence: language and the making of interactive media / Claudia Herbst -- Impotence and agency: computer games as a post-9/11 battlefield / Henry Lowood -- S(t)imulating war: from early films to military games / Daphnée Rentfrow -- Player in fabula: ethics of interaction as semiotic negotiation between authorship and readership / Massimo Maietti -- "Moral management": dealing with moral concerns to maintain enjoyment of violent video games / Christoph Klimmt, [et al.]... -- Beyond good and evil: the inhuman ethics of Redemption and Bloodlines / Will Slocombe -- Preconscious apocalypse: the failure of capitalism in computer games / Sven O. Cavalcanti -- Borders and bodies in City of heroes: (re)imaging American identity post-9/11 / Nowell Marshall -- Anti-PC games: exploring articulations of the politically incorrect in GTA San Adreas / Andreas Jahn-Sudmann and Ralf Stockmann -- Strip: shift: impose: recycle: overload: spill: breakout: abuse: artists' (mis-)appropriations of shooter games / Maia Engeli -- Presence-play: the hauntology of the computer game / Dean Lockwood and Tony Richards -- Negotiating online computer games in East Asia: manufacturing Asian MMORPGs and marketing Asianness / Dean Chan -- Teenage girls play house: the cyber drama of The Sims / Lynda Dyson.
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650 |
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|a Computer games
|x Social aspects
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650 |
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|a Video games
|x Social aspects.
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700 |
1 |
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|a Jahn-Sudmann, Andreas,
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700 |
1 |
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|a Stockmann, Ralf,
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952 |
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|a GrThPMO
|b 59b015406c5ad17d7e5ad646
|c 952a
|d 9528
|e GV1469.17.S63C65 2008
|t 7
|x m
|z Books
|