Digital games as history : how videogames represent the past and offer access to historical practice /

Main Author: Chapman, Adam, 1984-
Format: Book
Language:English
Published: New York, NY : Routledge, Taylor & Francis Group, 2016.
Series:Routledge advances in game studies ; 7
Subjects:
Table of Contents:
  • Part One. Digital games as history
  • Introduction
  • Interacting with digital games as history
  • Part Two. Digital games as historical representations
  • Simulation styles and epistemologies
  • Time and space
  • Narrative in games : categorising for analysis
  • Historical narrative in digital games
  • Part Three. Digital games as systems for historying
  • Affording heritage experiences, reenactment and narrative historying
  • Digital games as historical reenactment
  • Digital games as (counterfactual) narrative historying
  • Part Four. Digital games as a historical form
  • Conclusions.