Digital games as history : how videogames represent the past and offer access to historical practice /
Main Author: | |
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Format: | Book |
Language: | English |
Published: |
New York, NY :
Routledge, Taylor & Francis Group,
2016.
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Series: | Routledge advances in game studies ;
7 |
Subjects: |
Table of Contents:
- Part One. Digital games as history
- Introduction
- Interacting with digital games as history
- Part Two. Digital games as historical representations
- Simulation styles and epistemologies
- Time and space
- Narrative in games : categorising for analysis
- Historical narrative in digital games
- Part Three. Digital games as systems for historying
- Affording heritage experiences, reenactment and narrative historying
- Digital games as historical reenactment
- Digital games as (counterfactual) narrative historying
- Part Four. Digital games as a historical form
- Conclusions.