Digital games as history : how videogames represent the past and offer access to historical practice /

Main Author: Chapman, Adam, 1984-
Format: Book
Language:English
Published: New York, NY : Routledge, Taylor & Francis Group, 2016.
Series:Routledge advances in game studies ; 7
Subjects:
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020 |a 9781138841628(hardback:alkalinepaper) 
040 |a CY-NiUCY  |b eng 
050 0 |a D16.255.S5C53 2016 
100 1 |a Chapman, Adam,  |d 1984- 
245 1 0 |a Digital games as history :  |b how videogames represent the past and offer access to historical practice /  |c Adam Chapman. 
260 |a New York, NY :  |b Routledge, Taylor & Francis Group,   |c 2016. 
300 |a xii, 290 p. :  |b ill. ;  |c 24 cm. 
490 1 |a Routledge advances in game studies ;  |v 7 
504 |a Includes bibliographical references and index. 
505 0 |a Part One. Digital games as history -- Introduction -- Interacting with digital games as history -- Part Two. Digital games as historical representations -- Simulation styles and epistemologies -- Time and space -- Narrative in games : categorising for analysis -- Historical narrative in digital games -- Part Three. Digital games as systems for historying -- Affording heritage experiences, reenactment and narrative historying -- Digital games as historical reenactment -- Digital games as (counterfactual) narrative historying -- Part Four. Digital games as a historical form -- Conclusions. 
650 0 |a History  |x Computer simulation 
650 0 |a History  |x Philosophy 
650 0 |a History  |x Methodology 
650 0 |a History  |x Study and teaching  |x Simulation methods 
650 0 |a Historical reenactments 
650 0 |a Video games  |x Study and teaching 
650 0 |a Video games  |x Social aspects 
650 0 |a Video games  |x Psychological aspects 
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