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00870nam a2200229 a 4500 |
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1811855 |
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20171111234557.0 |
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100106s2010 enk sb 001 0 eng |
020 |
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|z 9780566091674 (hbk. : alk. paper)
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040 |
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|a CaPaEBR
|z 9780566091681 (e-book)
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050 |
1 |
4 |
|a HD9993.E452
|b W47 2010eb
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100 |
1 |
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|a Wesley, David T. A.
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245 |
1 |
0 |
|a Innovation and marketing in the video game industry
|b avoiding the performance trap /
|c David Wesley and Gloria Barczak.
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260 |
|
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|a Farnham [Surrey, England] :
|b Gower,
|c c2010.
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300 |
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|a xiv, 262 p.
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504 |
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|a Includes bibliographical references and index.
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650 |
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0 |
|a Video games industry.
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650 |
|
0 |
|a Video games
|x Marketing.
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700 |
1 |
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|a Barczak, Gloria.
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710 |
2 |
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|a ebrary, Inc.
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856 |
4 |
0 |
|u http://site.ebrary.com/lib/ucy/Doc?id=10392158
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952 |
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|a CY-NiOUC
|b 5a045b116c5ad14ac1ed62bc
|c 998a
|d 945l
|e -
|t 1
|x m
|z Books
|