|
|
|
|
LEADER |
02021nam a2200205 a 4500 |
001 |
760816 |
005 |
20171111231133.0 |
008 |
120702s2003 gr r 000 0 eng d |
020 |
|
|
|a 0415965799
|q χαρτόδ.
|
040 |
|
|
|a GR-KoDPT
|b gre
|e AACR2
|
050 |
|
|
|a GV1469.3
|b .V57 2003
|
245 |
0 |
4 |
|a The video game theory reader/
|c edited by Mark J.P. Wolf and Bernard Perron
|
260 |
|
|
|a New York, NY:
|b Routledge,
|c 2003
|
300 |
|
|
|a xxii, 343 σ. :
|b εικ. ;
|c 23 εκ.
|
504 |
|
|
|a Περιέχει βιβλιογραφικές παραπομπές και ευρετήριο
|
505 |
0 |
|
|a Introduction / Mark J.P. Wolf and Bernard Perron -- 1. Theory by design / Walter Holland, Henry Jerkins, and Kurt Squire -- 2. Abstraction in the video game / Mark J.P. Wolf -- 3. Immersion, engagement, and presence : a method for analyzing 3-D video games / Alison McMahan -- 4. Hyperidentities : postmodern identity patterns in Massively Multiplayer Online Role-Playing Games / Miroslaw Filiciak -- 5. Playing at being : psychoanalysis and the avatar / Bob Rehak -- 6. Stories for eye, ear, and muscles : video games, media, and embodied experiences / Torben Grodal -- 7. As we become machines : corporealized pleasures in video games / Martti Lahti -- 8. Hot dates and fairy-tale romances : studying sexuality in video games / Mia Consalvo -- 9. Video games and configurative performances / Markku Eskelinen and Ragnhild Tronstad -- 10. Simulation versus narrative : introduction to ludology / Gonzalo Frasca -- 11. From gamers to players and gameplayers : the example of interactive movies / Bernard Perron -- 12. Interactive storytelling / Chris Crawford -- 13. Gametime : history, narrative, and temporality in Combat Flight Simulator 2 / Patrick Crogan -- Appendix. Home video game systems : the first thirty years (1972-2001) / Mark J.P. Wolf, Bernard Perron, and David Winter.
|
650 |
|
0 |
|a Video games
|
700 |
1 |
|
|a Wolf, Mark J. P.
|
710 |
|
|
|a Routledge
|
952 |
|
|
|a GR-KoDPT
|b 59cc2a496c5ad13446fa0b7d
|c 998a
|d 945l
|e GV 1469 .3
|t 1
|x m
|z Books
|