The video game theory reader/

Corporate Author: Routledge
Other Authors: Wolf, Mark J. P.
Format: Book
Language:English
Published: New York, NY: Routledge, 2003
Subjects:
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245 0 4 |a The video game theory reader/  |c edited by Mark J.P. Wolf and Bernard Perron 
260 |a New York, NY:  |b Routledge,  |c 2003 
300 |a xxii, 343 σ. :  |b εικ. ;  |c 23 εκ. 
504 |a Περιέχει βιβλιογραφικές παραπομπές και ευρετήριο 
505 0 |a Introduction / Mark J.P. Wolf and Bernard Perron -- 1. Theory by design / Walter Holland, Henry Jerkins, and Kurt Squire -- 2. Abstraction in the video game / Mark J.P. Wolf -- 3. Immersion, engagement, and presence : a method for analyzing 3-D video games / Alison McMahan -- 4. Hyperidentities : postmodern identity patterns in Massively Multiplayer Online Role-Playing Games / Miroslaw Filiciak -- 5. Playing at being : psychoanalysis and the avatar / Bob Rehak -- 6. Stories for eye, ear, and muscles : video games, media, and embodied experiences / Torben Grodal -- 7. As we become machines : corporealized pleasures in video games / Martti Lahti -- 8. Hot dates and fairy-tale romances : studying sexuality in video games / Mia Consalvo -- 9. Video games and configurative performances / Markku Eskelinen and Ragnhild Tronstad -- 10. Simulation versus narrative : introduction to ludology / Gonzalo Frasca -- 11. From gamers to players and gameplayers : the example of interactive movies / Bernard Perron -- 12. Interactive storytelling / Chris Crawford -- 13. Gametime : history, narrative, and temporality in Combat Flight Simulator 2 / Patrick Crogan -- Appendix. Home video game systems : the first thirty years (1972-2001) / Mark J.P. Wolf, Bernard Perron, and David Winter. 
650 0 |a Video games 
700 1 |a Wolf, Mark J. P. 
710 |a Routledge 
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