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00882nam a2200217 a 4500 |
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556113 |
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20171111230020.0 |
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050419s2005 maua b 001 0 eng |
020 |
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|a 9780262101103 (hbk.)
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040 |
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|a DLC
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050 |
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|a GV1469.3
|b .J88 2005
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082 |
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|2 22
|a 794.8
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100 |
1 |
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|a Juul, Jesper,
|d 1970-
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245 |
1 |
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|a Half-real :
|b video games between real rules and fictional worlds /
|c Jesper Juul.
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260 |
1 |
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|a Cambridge, MA :
|b MIT Press,
|c c2005.
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300 |
1 |
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|a ix, 233 p. :
|b ill. ;
|c 24 cm.
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504 |
1 |
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|a Includes bibliographical references (p. [203]-225) and index.
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505 |
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|a 1. Introduction -- 2. Video games and the classic game model -- 3. Rules -- 4. Fiction -- 5. Rules and fiction -- 6. Conclusions.
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650 |
1 |
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|a Video games
|x Rules.
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650 |
1 |
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|a Video games
|x Psychological aspects
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952 |
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|a GrThPMO
|b 59b018a36c5ad17d7e5ae44d
|c 952a
|d 9528
|e GV1469.3.J88 2005
|t 7
|x m
|z Books
|