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01755nam a2200205 a 4500 |
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550482 |
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20171111230015.0 |
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080825s2008 nyua b 001 0 eng d |
020 |
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|a 9780387097749 (hbk.)
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040 |
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|a BTCTA
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050 |
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4 |
|a LB1029.G3
|b G36 2008
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082 |
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4 |
|2 22
|a 371.337
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245 |
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4 |
|a Games :
|b purpose and potential in education /
|c Christopher Thomas Miller, editor.
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260 |
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4 |
|a New York, NY :
|b Springer,
|c c2008.
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300 |
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4 |
|a xiv, 259 p. :
|b ill. ;
|c 25 cm.
|
504 |
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4 |
|a Includes bibliographical references and index.
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505 |
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4 |
|a 1. Once upon a game : rediscovering the roots of games in education / Luca Botturi and Christian Sebastian Loh -- 2. Learning by designing homemade PowerPoint games / Lloyd Rieber, Michael Barbour, Gretchen Thomas, and Dawn Rauscher -- 3. Video games, learning, and "content" / James Paul Gee -- 4. Fair game : gender differences in educational games / Kimberely Fletcher Nettleton -- 5. Video game pedagogy : good games = good pedagogy / Katrin Becker -- 6. Applying pedagogy during game development to enhance game-based learning / Atsusi Hirumi and Christopher Stapleton -- 7. Video games and teacher development : bridging the gap in the classroom / Elizabeth Simpson and Susan Stansberry -- 8. Confronting the dark side of video games / Christian Sebastian Loh -- 9. Blogging the future from multiple perspectives : current problems and future potentials for educational games / Christopher T. Miller, Christian Sebastian Loh, Katrin Becker, Luca Botturi, Michael Barbour, Kimberely Fletcher Nettleton, Atsusi Hirumi, Lloyd Rieber, and Elizabeth Simpson.
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650 |
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4 |
|a Educational games
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700 |
1 |
4 |
|a Miller, Christopher Thomas,
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952 |
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|a GrThPMO
|b 59b012c36c5ad17d7e5acc96
|c 952a
|d 9528
|e LB1029.G3G36 2008
|t 7
|x m
|z Books
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