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00873nam a2200253 a 4500 |
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534018 |
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20171111225959.0 |
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021008s2003 nyu b 001 0 eng |
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|a 1403961697
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040 |
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|a DLC
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050 |
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|a GV1469.3
|b .G44 2003
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082 |
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|2 21
|a 794.8/01/9
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100 |
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|a Gee, James Paul
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245 |
1 |
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|a What video games have to teach us about learning and literacy /
|c James Paul Gee.
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250 |
1 |
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|a 1st ed.
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260 |
1 |
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|a New York :
|b Palgrave Macmillan,
|c 2003.
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300 |
1 |
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|a 225 p. ;
|c 25 cm.
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504 |
1 |
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|a Includes bibliographical references (p. [213]-219) and index.
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650 |
1 |
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|a Video games
|x Psychological aspects
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650 |
1 |
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|a Computer games
|x Psychological aspects.
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650 |
1 |
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|a Learning, Psychology of
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650 |
1 |
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|a Visual literacy
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650 |
1 |
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|a Video games and children
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952 |
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|a GrThPMO
|b 59b002936c5ad17d7e5a86ca
|c 952a
|d 9528
|e GV1469.3.G44 2003
|t 7
|x m
|z Books
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