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01322nam a2200325 a 4500 |
001 |
2017791 |
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20171112000008.0 |
008 |
100419s2003 r erbi ||| 0|eng d |
020 |
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|a 9781403984531
|
040 |
|
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|a GR
|b Α.Σ.ΠΑΙ.Τ.Ε
|e AACR2
|
082 |
|
0 |
|2 21η έκδ.
|a 794.801 9
|b Α.Σ.ΠΑΙ.Τ.Ε
|
082 |
|
0 |
|2 22
|a 794.801 9
|
100 |
1 |
0 |
|a Gee, James Paul
|
245 |
0 |
0 |
|a What video games have to teach us about learning and literacy/
|c James Paul Gee
|
260 |
0 |
0 |
|a New York:
|b Palgrave Macmillan,
|c 2003
|
300 |
0 |
0 |
|a 225p.
|
504 |
0 |
0 |
|a ncludes bibliographical references and index
|
504 |
0 |
0 |
|a Includes bibliographical references and index
|
650 |
1 |
0 |
|a Video games
|x Psychological aspects
|
650 |
1 |
0 |
|a Computer games
|x Psychological aspects
|
650 |
1 |
0 |
|a Visual literacy
|
650 |
1 |
0 |
|a ΕΠΕΑΕΚ - Ενίσχυση βιβλιοθηκών - Ενέργεια 2.1.3.
|
650 |
1 |
0 |
|a Video games
|x Psychological aspects
|
650 |
1 |
0 |
|a Computer games
|x Psychological aspects
|
650 |
1 |
0 |
|a Learning, Psychology of
|
650 |
1 |
0 |
|a Visual literacy
|
710 |
0 |
0 |
|a Palgrave Macmillan
|
952 |
|
|
|a GrAtEKP
|b 59cd214b6c5ad134461067fa
|c 998a
|d 945l
|e 794.801 9 GEE
|t 1
|x m
|z Books
|
952 |
|
|
|a GR-IrASP
|b 59cc1bd76c5ad13446f7b127
|c 998a
|d 945l
|e 794.801 9 GEE
|t 1
|x m
|z Books
|
952 |
|
|
|a CY-LiCUT
|b 5a01a6e86c5ad14ac1e7acf4
|c 945l
|d 998a
|t 1
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|z Books
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