|
|
|
|
LEADER |
01768nam a2200433 a 4500 |
001 |
1993155 |
005 |
20171111235933.0 |
008 |
010907s2000 enk ob 001 0 eng d |
020 |
|
|
|a 0203171810
|q (electronic bk.)
|
020 |
|
|
|a 9780203171813
|q (electronic bk.)
|
020 |
|
|
|a 0415165555
|q (pbk.)
|
020 |
|
|
|a 9780415165556
|q (pbk.)
|
020 |
|
|
|a 0203135202
|q (electronic bk. ;
|q Adobe Reader)
|
020 |
|
|
|a 9780203135204
|q (electronic bk. ;
|q Adobe Reader)
|
020 |
|
|
|a 9780415165549
|q (hbk.)
|
020 |
|
|
|a 0415165547
|q (hbk.)
|z 0415165547
|q (alk. paper)
|
040 |
|
|
|a N$T
|b eng
|e pn
|
050 |
|
4 |
|a GV1469.17
|b D27 2000eb
|
100 |
1 |
4 |
|a Darley, Andrew.
|
245 |
1 |
0 |
|a Visual digital culture :
|b surface play and spectacle in new media genres /
|c Andrew Darley.
|
260 |
1 |
0 |
|a London ;
|b Routledge,
|c 2000.
|a New York :
|
300 |
1 |
0 |
|a 1 online resource (x, 225 pages).
|
490 |
1 |
0 |
|a Sussex studies in culture and communication
|
504 |
1 |
0 |
|a Includes bibliographical references (pages 207-215) and index.
|
650 |
1 |
0 |
|a Computer games
|x Social aspects.
|
650 |
1 |
0 |
|a Video games
|x Social aspects.
|
650 |
1 |
0 |
|a Video recordings
|x Social aspects.
|
650 |
1 |
4 |
|a Visual communication
|x Digital techniques.
|
650 |
1 |
6 |
|a Jeux d'ordinateur
|x Aspect social.
|
650 |
1 |
6 |
|a Jeux vidéo
|x Aspect social.
|
650 |
1 |
6 |
|a Vidéos
|x Aspect social.
|
650 |
1 |
7 |
|a SOCIAL SCIENCE
|x Anthropology
|x Cultural.
|
650 |
1 |
7 |
|a POLITICAL SCIENCE
|x Public Policy
|x Cultural Policy.
|
650 |
1 |
7 |
|a SOCIAL SCIENCE
|x Popular Culture.
|
650 |
1 |
7 |
|a Computer games
|x Social aspects.
|
650 |
1 |
7 |
|a Video games
|x Social aspects.
|
650 |
1 |
7 |
|a Video recordings
|x Social aspects.
|
952 |
|
|
|a CY-LiCUT
|b 5a01a4f56c5ad14ac1e775eb
|c 945l
|d 998a
|t 1
|x m
|z Books
|
952 |
|
|
|a CY-NiOUC
|b 5a0463f26c5ad14ac1eea62b
|c 998a
|d 945l
|x m
|z Books
|