Table of Contents:
  • Part One: A defector like no other. Walk-in
  • Getting under way
  • A visit to headquarters
  • En route
  • New job, under clouds
  • Bombshell
  • Popov's ghost
  • Defection
  • Impasse. Part Two: Deadly games." Guiding principle"
  • Deceiving in wartime
  • Postwar games
  • Symbiosis: moles and games. Part Three: Hidden moles. Dead drop
  • Code clerks
  • Connections. Part Four: Confrontation. Crunch time
  • Face-off. Part Five: Too hot to handle. Head in the sand
  • Lingering debate. Part Six: Late light. Hiding a mole, KGB-style
  • The other side of the moon
  • Boomerang.