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01539nam a2200313 a 4500 |
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1902846 |
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20171111234737.0 |
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060601s2006 maua ob 001 0 eng d |
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|a 9780262284714
|q (electronic bk.)
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|a 0262284715
|q (electronic bk.)
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|a 1423774574
|q (electronic bk.)
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|a 9781423774570
|q (electronic bk.)
|z 0262201631
|q (alk. paper)
|q (alk. paper)
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040 |
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|a N$T
|b eng
|e pn
|z 9780262201636
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050 |
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4 |
|a GV1469.17.S63
|b T38 2006eb
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100 |
1 |
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|a Taylor, T. L.
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245 |
1 |
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|a Play between worlds :
|b exploring online game culture /
|c T.L. Taylor.
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260 |
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|a Cambridge, Mass. :
|b MIT Press,
|c ©2006.
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300 |
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|a 1 online resource (197 pages) :
|b illustrations
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504 |
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|a Includes bibliographical references (pages 165-192) and index.
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505 |
0 |
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|a 1. Finding new worlds -- 2. Gaming lifeworlds : social play in persistent environments -- 3. Beyond fun : instrumental play and power games -- 4. Where the women are -- 5. Whose game is this anyway? -- 6. The future of persistent worlds and critical game studies.
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650 |
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0 |
|a Internet games
|x Social aspects.
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650 |
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0 |
|a Fantasy games
|x Social aspects.
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650 |
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|a Role playing
|x Social aspects.
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650 |
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6 |
|a Jeux sur Internet
|x Aspect social.
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650 |
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6 |
|a Jeux de simulation
|x Aspect social.
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650 |
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6 |
|a Jeu de rôle
|x Aspect social.
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650 |
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7 |
|a GAMES
|x Video & Electronic.
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856 |
4 |
0 |
|u http://search.ebscohost.com/login.aspx?direct=true&scope=site&db=nlebk&AN=156964
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952 |
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|a CY-NiOUC
|b 5a0466206c5ad14ac1eee449
|c 998a
|d 945l
|e -
|t 1
|x m
|z Books
|