The state of play law, games, and virtual worlds /

Corporate Author: ebrary, Inc.
Other Authors: Balkin, J. M.
Format: Book
Language:English
Published: New York : New York University Press, c2006.
Series:Ex machina
Subjects:
Online Access:http://site.ebrary.com/lib/ucy/Doc?id=10176208
Table of Contents:
  • Introduction / Jack M. Balkin and Beth Simone Noveck
  • Virtual worlds : a primer / F. Gregory Lastowka and Dan Hunter
  • Virtual worldliness / Richard A. Bartle
  • Declaring the rights of players / Raph Koster
  • The right to play / Edward Castronova
  • Law and liberty in virtual worlds / Jack M. Balkin
  • Virtual crime / F. Gregory Lastowka and Dan Hunter
  • Owned! Intellectual property in the age of eBayers, gold farmers, and other enemies of the virtual state / Julian Dibbell
  • Virtual power politics / James Grimmelmann
  • Escaping the gilded cage : user-created content and building the metaverse / Cory Ondrejka
  • There is no spoon / Yochai Benkler
  • Who killed Miss Norway? / Tracy Spaight
  • Who's in charge of who I am? : identity and law online / Susan P. Crawford
  • Privacy and data collection in virtual worlds / Tal Zarsky
  • Virtual worlds, real rules : using virtual worlds to test legal rules / Caroline Bradley and A. Michael Froomkin
  • The new visual literacy : how the screen affects the law / David R. Johnson
  • Democracy
  • the video game : virtual worlds and the future of collective action / Beth Simone Noveck.