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01229nam a2200205 a 4500 |
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20171111234557.0 |
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130423t20142014maud ob 001 0 eng|d |
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|a 9780262321334(ebook)
|z 9780262026642 (hardcover : alk. paper)
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040 |
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|a CaPaEBR
|b eng
|e rda
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050 |
1 |
4 |
|a MT64.V53
|b P45 2014eb
|e pn
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100 |
1 |
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|a Phillips, Winifred.
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245 |
1 |
2 |
|a A composer's guide to game music /
|c Winifred Phillips.
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300 |
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|a 1 online resource (285 pages) :
|b illustrations
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504 |
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|a Includes bibliographical references and index.
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505 |
0 |
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|a Why would you want to write music for games? -- A composer's creative skillset -- Immersion -- The importance of themes -- Music genres and game genres -- Roles and functions of music in games -- Preparation and workflow -- The development team -- Music needs of the game -- Linear music in games -- Interactive music in games -- Interactive music in games -- A game composer's technical skillset -- Acting like a business and finding work.
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650 |
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0 |
|a Video game music
|x Instruction and study.
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650 |
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0 |
|a Computer game music
|x Instruction and study.
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856 |
4 |
0 |
|u http://site.ebrary.com/lib/ucy/Doc?id=10837485
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952 |
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|a CY-NiOUC
|b 5a045b0b6c5ad14ac1ed61fc
|c 998a
|d 945l
|e -
|t 1
|x m
|z Books
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