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00945nam a2200229 a 4500 |
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1762668 |
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20171111234511.0 |
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060508s2007 maua s 001 0 eng d |
020 |
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|z 1598632892 (pbk.)
|z 9781598632897 (pbk.)
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040 |
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|a CaPaEBR
|z 9781598637809
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050 |
1 |
4 |
|a QA76.76.C672
|b H355 2007eb
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100 |
1 |
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|a Harbour, Jonathan S.
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245 |
1 |
0 |
|a Game programming all in one
|c Jonathan S. Harbour.
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250 |
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|a 3rd ed.
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260 |
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|a Boston, Mass. :
|b Thomson Course Technology,
|c c2007.
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300 |
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|a 803 p. :
|b ill.
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500 |
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|a Includes index.
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505 |
0 |
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|a pt. 1. Cross-platform game programming with the Allegro Game Library -- pt. 2. Sprite programming -- pt. 3. Scrolling backgrounds -- pt. 4. Taking it to the next level -- pt. 5. Appendices.
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650 |
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0 |
|a Computer games
|x Programming.
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710 |
2 |
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|a ebrary, Inc.
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856 |
4 |
0 |
|u http://site.ebrary.com/lib/ucy/Doc?id=10231524
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952 |
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|a CY-NiOUC
|b 5a04542e6c5ad14ac1ec9495
|c 998a
|d 945l
|e -
|t 1
|x m
|z Books
|