"Don't bother me Mom, I'm learning!": how computer and video games are preparing your kids for twenty-first century success and how you can help!/

Main Author: Prensky, Marc
Format: Book
Language:English
Published: St. Paul, Minn: Paragon House, 2006
Edition:1st ed.
Subjects:
Online Access:http://www.loc.gov/catdir/toc/ecip063/2005032636.html
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100 1 |a Prensky, Marc 
245 1 0 |a "Don't bother me Mom, I'm learning!":   |b how computer and video games are preparing your kids for twenty-first century success and how you can help!/  |c Marc Prensky ; with a foreword and contributions by James Paul Gee 
250 |a 1st ed. 
260 |a St. Paul, Minn:  |b Paragon House,  |c 2006 
300 |a xxi, 254 p. :  |b ill. ;  |c 23 cm. 
504 |a Includes bibliographical references (p. [223]-242) and index. 
505 0 |a pt. I. Games are NOT the enemy -- 1. Of course you're worried : you have no idea what's going on! -- 2. The really good news about your kids' games -- 3. But wait--what about all that bad stuff I hear about in the press -- pt. II. The rise of the digital native -- 4. Our kids are not like us : they're natives, we're immigrants -- 5. Do they really think differently? -- 6. The emerging online life of the digital native -- pt. III. What's different about today's games -- 7. Complexity matters : what most adults don't understand about games -- 8. What kids learn that's POSITIVE from playing computer games -- 9. The motivation of gameplay -- 10. Adaptivity in games--really leaving no child behind -- 11. It's not just the games--it's the system -- pt. IV. What kids are learning (on their own) -- 12. Economics and business lessons for a 10-year-old from a computer game -- 13. How kids learn to cooperate in video games -- 14. Video games are our kids' first ethics lessons (believe it or not!) -- 15. The seven games of highly effective people -- 16. Making games of their own : modding -- 17. Playing video games to stay healthy (yes, video games!) -- 18. What our kids could be learning from their cell phones -- pt. V. How parents, teachers, and all adults can get in the game! -- 19. Talk to your kids; value what they know -- 20. The new language--a digital immigrant remedial vocabulary -- 21. How parents who "get it" are educating their kids about games -- 22. Girls, boys, parents, grandparents--there are games for everyone -- 23. Moving past "edutainment" : curricular games are coming -- 24. For teachers : using games in the curriculum and classroom -- 25. What can kids learn on their own? -- 26. Are you as brave as your kids?--try it yourself! -- 27. What to do right now -- Conclusion -- Epilogue -- Appendix: a parent-teacher toolkit.  
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650 0 |a Video games and children 
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