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081114s2006 cy da r 000 u eng d |
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|a 1557788588
|q pbk.
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|a CY
|b University of Cyprus
|e AACR-2
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|a GV1469.16.S63P74 2006
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|a Prensky, Marc
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|a "Don't bother me Mom, I'm learning!":
|b how computer and video games are preparing your kids for twenty-first century success and how you can help!/
|c Marc Prensky ; with a foreword and contributions by James Paul Gee
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|a 1st ed.
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260 |
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|a St. Paul, Minn:
|b Paragon House,
|c 2006
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300 |
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|a xxi, 254 p. :
|b ill. ;
|c 23 cm.
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504 |
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|a Includes bibliographical references (p. [223]-242) and index.
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|a pt. I. Games are NOT the enemy -- 1. Of course you're worried : you have no idea what's going on! -- 2. The really good news about your kids' games -- 3. But wait--what about all that bad stuff I hear about in the press -- pt. II. The rise of the digital native -- 4. Our kids are not like us : they're natives, we're immigrants -- 5. Do they really think differently? -- 6. The emerging online life of the digital native -- pt. III. What's different about today's games -- 7. Complexity matters : what most adults don't understand about games -- 8. What kids learn that's POSITIVE from playing computer games -- 9. The motivation of gameplay -- 10. Adaptivity in games--really leaving no child behind -- 11. It's not just the games--it's the system -- pt. IV. What kids are learning (on their own) -- 12. Economics and business lessons for a 10-year-old from a computer game -- 13. How kids learn to cooperate in video games -- 14. Video games are our kids' first ethics lessons (believe it or not!) -- 15. The seven games of highly effective people -- 16. Making games of their own : modding -- 17. Playing video games to stay healthy (yes, video games!) -- 18. What our kids could be learning from their cell phones -- pt. V. How parents, teachers, and all adults can get in the game! -- 19. Talk to your kids; value what they know -- 20. The new language--a digital immigrant remedial vocabulary -- 21. How parents who "get it" are educating their kids about games -- 22. Girls, boys, parents, grandparents--there are games for everyone -- 23. Moving past "edutainment" : curricular games are coming -- 24. For teachers : using games in the curriculum and classroom -- 25. What can kids learn on their own? -- 26. Are you as brave as your kids?--try it yourself! -- 27. What to do right now -- Conclusion -- Epilogue -- Appendix: a parent-teacher toolkit.
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|a Electronic games
|x Social aspects
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|a Video games and children
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|a Social learning
|u http://www.loc.gov/catdir/toc/ecip063/2005032636.html
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|a CY-NiOUC
|b 5a044f756c5ad14ac1ec0f72
|c 998a
|d 945l
|e GV1469.16.S63P74 2006
|t 3
|x m
|z Books
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