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LEADER |
00926nam a2200253 a 4500 |
001 |
1490267 |
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20171111233547.0 |
008 |
140219t2013 nyu b 001 0 eng |
020 |
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|a 9781137312044
|q hbk.
|
040 |
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|a DLC
|b eng
|
041 |
1 |
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|a eng
|h spa
|
050 |
0 |
0 |
|a GV1469.3
|b .L3313 2013
|
100 |
1 |
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|a Lacasa, Pilar.
|
240 |
1 |
0 |
|a Videojuegos.
|l English
|
245 |
1 |
0 |
|a Learning in real and virtual worlds :
|b commercial video games as educational tools /
|c Pilar Lacasa.
|
260 |
|
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|a New York, NY :
|b Palgrave Macmillan,
|c c2013.
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300 |
|
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|a xxxii, 274 p. ;
|c 22 cm.
|
490 |
0 |
|
|a Palgrave Macmillan's digital education and learning
|
504 |
|
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|a Includes bibliographical references and index.
|
650 |
|
0 |
|a Video games
|x Study and teaching.
|
650 |
|
0 |
|a Video games
|x Psychological aspects.
|
650 |
|
0 |
|a Learning, Psychology of.
|
650 |
|
0 |
|a Video games
|x Design.
|
952 |
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|a CY-LiCUT
|b 5a01a7ee6c5ad14ac1e7cb05
|c 945l
|d 998a
|e -
|t 1
|x m
|z Books
|