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00986nam a2200253 a 4500 |
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1481751 |
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20171111233540.0 |
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100720s2009 maua b 000 0 eng d |
020 |
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|a 9780262513609
|q pbk.
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040 |
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|a DLC
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050 |
0 |
0 |
|a GV1469.34.S52
|b K34 2009
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100 |
1 |
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|a Kahne, Joseph.
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245 |
1 |
4 |
|a The civic potential of video games /
|c Joseph Kahne, Ellen Middaugh, and Chris Evans.
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260 |
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|a Cambridge, Mass. :
|b MIT Press,
|c c2009.
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300 |
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|a xiii, 94 p. :
|b ill. ;
|c 21 cm.
|
490 |
1 |
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|a The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning
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504 |
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|a Includes bibliographical references.
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650 |
|
0 |
|a Video games
|x Social aspects
|z United States.
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650 |
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0 |
|a Video games and teenagers
|z United States.
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650 |
|
0 |
|a Youth
|x Political activity
|z United States.
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650 |
|
0 |
|a Youth
|x Social networks
|z United States.
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700 |
1 |
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|a Middaugh, Ellen.
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700 |
1 |
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|a Evans, Chris
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952 |
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|a CY-LiCUT
|b 5a01a69b6c5ad14ac1e7a441
|c 945l
|d 998a
|e -
|t 1
|x m
|z Books
|