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LEADER |
00895nam a2200229 a 4500 |
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1372684 |
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20171111233336.0 |
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120704s2010 r er 000 0 fre d |
020 |
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|a 9782814300088
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040 |
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|a GrAtEKP.epikmme
|b gre
|e AACR2
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082 |
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0 |
|2 21
|a 794.8
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245 |
0 |
0 |
|a Les jeux video au croisement du social, de lʹart et de la culture/
|c sous la direction de Sylvie Craipeau, Sébastien Genvo et Brigitte Simonnot
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260 |
|
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|a Nancy:
|b Presses universitaires de Nancy,
|c 2010
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300 |
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|a 244 p. ;
|c 24 cm.
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490 |
0 |
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|a Questions de communication. Serie actes ;
|v vol. 8,
|x 1633-5961
|
504 |
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|a Includes bibliographical references.
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650 |
|
0 |
|a Video games
|x Social aspects
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650 |
|
0 |
|a Internet games
|x Social aspects
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700 |
1 |
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|a Craipeau, Sylvie
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700 |
1 |
|
|a Genvo, Se?bastien
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700 |
1 |
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|a Simonnot, Brigitte
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952 |
|
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|a GrAtEKP
|b 59cd1a486c5ad134460fc399
|c 998a
|d 945l
|e 794.8 JEU
|t 1
|x m
|z Books
|