Graphics shaders : theory and practice /

Main Author: Bailey, Michael 1953-
Other Authors: Cunningham, Steve
Format: Book
Language:English
Published: Wellesley, MA : A K Peters, c2009.
Subjects:
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020 |a 9781568813349 (hbk.) 
040 |a DLC 
050 |a T385  |b .B3455 2009 
082 |2 22  |a 006.6 
100 1 |a Bailey, Michael  |d 1953-  |q (Michael John), 
245 1 |a Graphics shaders :  |b theory and practice /  |c Mike Bailey, Steve Cunningham. 
260 1 |a Wellesley, MA :  |b A K Peters,  |c c2009. 
300 1 |a xxvii, 391 p. :  |b ill., maps ;  |c 25 cm. 
504 1 |a Includes bibliographical references (p. 383-385) and index. 
505 1 |a 1. The fixed-function graphics pipeline -- 2. Fundamental shader concepts -- 3. Using glman -- 4. The GLSL shader language -- 5. Lighting -- 6. Vertex shaders -- 7. Fragment shaders and surface appearance -- 8. Texture mapping in fragment shaders -- 9. Noise -- 10. Image manipulation with shaders -- 11. Geometry shader concepts and examples -- 12. The OpenGL API -- 13. Using shaders for scientific visualization -- 14. Serius fun -- Appendix A. GLSL program class source code. 
650 1 |a Computer graphics 
700 1 |a Cunningham, Steve 
952 |a GrThPMO  |b 59b017876c5ad17d7e5ae03d  |c 952a  |d 9528  |e T385.B3455 2009  |t 7  |x m  |z Books