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01229nam a2200217 a 4500 |
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20171111230019.0 |
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081105s2009 mauab b 001 0 eng |
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|a 9781568813349 (hbk.)
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040 |
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|a DLC
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050 |
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|a T385
|b .B3455 2009
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082 |
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|2 22
|a 006.6
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100 |
1 |
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|a Bailey, Michael
|d 1953-
|q (Michael John),
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245 |
1 |
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|a Graphics shaders :
|b theory and practice /
|c Mike Bailey, Steve Cunningham.
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260 |
1 |
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|a Wellesley, MA :
|b A K Peters,
|c c2009.
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300 |
1 |
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|a xxvii, 391 p. :
|b ill., maps ;
|c 25 cm.
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504 |
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|a Includes bibliographical references (p. 383-385) and index.
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505 |
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|a 1. The fixed-function graphics pipeline -- 2. Fundamental shader concepts -- 3. Using glman -- 4. The GLSL shader language -- 5. Lighting -- 6. Vertex shaders -- 7. Fragment shaders and surface appearance -- 8. Texture mapping in fragment shaders -- 9. Noise -- 10. Image manipulation with shaders -- 11. Geometry shader concepts and examples -- 12. The OpenGL API -- 13. Using shaders for scientific visualization -- 14. Serius fun -- Appendix A. GLSL program class source code.
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650 |
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|a Computer graphics
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700 |
1 |
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|a Cunningham, Steve
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952 |
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|a GrThPMO
|b 59b017876c5ad17d7e5ae03d
|c 952a
|d 9528
|e T385.B3455 2009
|t 7
|x m
|z Books
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